#pragma once
#include <gfx/dx12/dx_common.h>

namespace primal
{
	using render_data = void*;
	bool preview_initialize();
	void preview_shutdown();
	D3D12_GPU_DESCRIPTOR_HANDLE current_preview();
	void preview_render(render_data data);
	void new_frame(u32 width, u32 height);

}